This team was formed under Future Games Educations in the Immersive Experience Creator program.
Emelie Sabel is a multifaceted creator who specializes in designing immersive experiences. She is most passionate about changing the public narrative about our future from dystopian to utopian. She is exploring cutting edge technology of immersive media to visualize the Solar Punk aesthetic and spread the philosophy of a nature-integrated society.
Role in this project: Project manager, concept art and development, prototyping, UX visualization, art direction, graphic design, front-end developer and social media content. Main focus on the Solarpunk world: 3D modeling and sculpting assets, materials, animation, soundscape, lighting and atmosphere. Software: Unity, Blender, ShapesXR, NomadSculpt.
Per Björklund seeks to tell stories about potential paths from the present into the future. A multiartist explorer of the rapidly changing world of interactive visualization, continually amazed by the ever-expanding possibilities for bridging physical and virtual worlds.
Role in this project: Tech lead with the responsibility of merging the worlds into one functioning Unity-project. Hardware-expert, UI-designer, sound-designer, C# developer, head of VR set-up.
Jessika Cheyenne Guarapuava is a multi-creative artist and director known for her monochromatic aesthetic that evokes mystery through contrasts. Born in a crater and raised in Stockholm, she has spent most of her time between naps on specializing in visual art. Jessika is currently experimenting with the virtual realm.
Role in this project: Concept art and development, prototyping, UX visualization, art direction, graphic design and social media. Main focus on the Cyberpunk world: 3D modeling and sculpting assets, materials, animation, soundscape, FX, lighting and atmosphere. Software: Unity, Blender, FMod, ShapesXR, Photoshop, Krita.